USMC Buying VBS Gaming-Simulation Engine

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VBS1 USMC Screenshot(click to view full) DID has covered the uses of modern video games by modern militaries, from the well-known America’s Army game (since adapted to become a CROWS weapon station trainer in addition to a recruiting/training tool), Britain’s use of the best-selling Half-Life platform in DIVE2 to train troops for Afghanistan, even DARPA’s request for a more realistic war sim and some hilarious specification suggestions. Now the US Marine Corps is joining Australia and New Zealand in licensing the Virtual Battlespace gaming engine from Bohemia Interactive, the creators of the Operation Flashpoint series and the forthcoming Armed Assault. The USMC’s Enterprise License provides an unlimited number of VBS1 and VBS2 licenses to the Marines for use in tactical training, mission rehearsal and experimentation. Founded in 1999, Bohemia Interactive is an independent game development company, with studios in Czech Republic and Australia. The range of features enabled by VBS goes significantly beyond many game options in use elsewhere, however… Virtual Battlespace’s advanced squad management system enables participants to efficiently issue orders to both human and AI squad members as well as coordinate both lethal and non-lethal tasks. Real-time simulation of weather (including tides) is included, and participants may operate […]

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